不同的电子游戏研究有不同结论。
对电脑游戏研究最大的挑战将无疑来自学术世界内部。
The greatest challenge to computer game studies will no doubt come from within the academic world.
欢迎来到第一个致力于电脑游戏研究的同行评审的学术性期刊。
Welcome to the first issue of the first academic, peer-reviewed journal dedicated to computer game studies.
在这个问题上,关于叙事和叙事学与游戏研究关系的争论就显而易见了。
In this issue, the debate about narratives' and narratology's relevance to game studies is clearly visible.
旧式的游戏研究几乎不存在(参见JesperJuul对这一问题的评论),也不可能给电脑游戏学者以安全的港湾。
The old field of game studies barely exists (see Jesper Juul's review in this issue), and seems in no shape to give the computer game scholars a safe haven.
本文内容是在读研究生期间对手机网络游戏研究的结果,其中基于数据库存储过程手机网络游戏开发模式、基于XML的手机网络游戏操作实现是完全自主研究。
Of this paper, I independently researched the developing mode of mobile phone online game based on memory process and the realization of operating mobile phone online game based on XML.
电子游戏研究公司Newzoo的分析师彼得•沃尔曼表示:“任天堂花了很长时间,终于意识到2015年规模300亿美元的移动游戏市场太大了,不容忽视。
"It took them a long time, but Nintendo finally realized that the $30 billion mobile gaming market in 2015 is too big to ignore, " said Peter Warman, analyst at video game research firm Newzoo.
研究显示,电脑游戏可能引起好斗情绪。
The research shows that computer games may cause aggression.
越来越多的研究发现,暴力电子游戏会让孩子们在现实世界的人际关系中表现得更具攻击性,从而导致暴力行为的增加。
A growing body of research finds that violent video games can make kids act aggressively in their real-world relationships, causing an increase in violence.
在最近的一项研究中,青少年志愿者们独自或与朋友一起玩视频驾驶游戏。
In a recent study, teen volunteers played a video driving game, either alone or with friends watching.
为了减缓或者避免认知能力的衰退,研究者们调查了抽烟、饮食、脑力挑战游戏、运动以及其他策略的效果。
To reduce or avoid it, researchers have examined the effect of smoking, diet, brain-challenging games, exercise and other strategies.
在这些研究中,家长被问及日托和儿童游戏小组的出勤率,在时间、持续时间。
The studies in which parents were asked about daycare and playgroup attendance varied when it came to the timing, duration.
研究人员要求这些父母像往常一样与孩子互动,同时研究中大约有一半的孩子曾玩过猜谜游戏。
The parents were asked to interact with their children as they normally would, and about half of children in the study played with puzzles at one time.
在这项研究中,研究人员让志愿者在不同时间于屏幕上阅读、玩游戏和看电影,同时监测他们的眼睛接收到的光线。
In the study, the researchers let volunteers read, play games and watch movies on a screen for different time while measuring how much light their eyes received.
为什么我们要将几率研究建立在游戏世界中呢?
随着对这个简单游戏的研究的进一步深入,问题变成了:要想在长期内取得高分,面对“重复的囚徒困境”应该采取什么样的策略?
As study of this simple game progressed, the larger question became, What were the strategies of play for the Iterated Prisoner's Dilemma that resulted in the highest scores over the long term?
此项研究并没有观察游戏或是电视节目的步测。
一项最新研究展示了游戏儿童的成绩下滑。
A new study showed the downsides of kids playing video games.
最后打击一下你认为游戏者都受排斥的观念:一个研究发现玩游戏的白领专业人员要更自信和有社交能力。
And strike your notions of gamers as outcasts: one researcher found that white-collar professionals who play video games are more confident and social.
根据一个新的研究,视频游戏能激活大脑的奖赏回路,但对男性的作用要远远大于对女性的。
Video games activate the brain’s reward circuits but do so much more in men than in women, according to a new study.
孩子们看到一只椅子,实验者说爱丽丝就坐在椅子上看着他们玩游戏。然后,研究人员离开了房间。
Then the children were shown a chair and were told that Alice was sitting in the chair and that Alice would watch them play the game after the researcher left.
在下一篇文章中,我将为解决社区问题提供一些思路,并研究游戏升级和帐号维护机制所需的功能。
In the next and final article, I'll share some thoughts on addressing community issues and examine the functions necessary to game upgrading and account maintenance mechanisms.
类似的填字游戏也被用于研究有关偏见和成见的潜在意识。
Similar word puzzles are used to study subconscious feelings about prejudice and stereotyping.
例如,他无法将在线网络游戏纳入研究之中,因为计算网游的业绩至今仍是一个棘手的问题。
He couldn't include online games, for example, since measuring their revenue is still a tricky issue.
现在的毒理学研究就像猜谜游戏。
而关于主流游戏对人们帮助的研究还处于初级阶段。
Yay., research into the effectiveness of mainstream games is still in its infancy.
研究人员一直用类似的游戏来研究人们如何合作及流言对于团队的影响。
Researchers have long used similar games to study how people cooperate and the impact of gossip in groups.
研究人员一直用类似的游戏来研究人们如何合作及流言对于团队的影响。
Researchers have long used similar games to study how people cooperate and the impact of gossip in groups.
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