• (指针碰撞颜色):光束一个有效目标碰撞颜色每个控制可以不同的颜色设置

    Pointer Hit Color: the colour of the beam when it is colliding with a valid target. It can be set to a different colour for each controller.

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  • (忽略抓取碰撞):如果勾选任何控制抓取物品不会游玩区的碰撞刚体发生碰撞

    Ignore grabbed Collisions: If this is checked then any items that are grabbed with the controller will not collide with the box collider and rigid body on the play area.

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  • 测试结果表明读卡碰撞问题得到有效控制碰撞算法有效、可行的。

    The simulation result showed that readers'collision problem could be solved evidently, and the algorithm is effective and feasible.

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  • 测试结果表明读卡碰撞问题得到有效控制碰撞算法有效、可行的。

    The simulation result showed that readers'collision problem could be solved evidently, and the algorithm is effective and feasible.

    youdao

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