通过分析阴影的物理模型,得出局部纹理的光照不变性,利用基于比值判决的LBP纹理法来区分运动车辆和阴影,并应用亮度约束和几何启发式准则进一步改善阴影检测效果。
The distribution of improved LBP texture is discussed and a significant test is performed to classify each moving pixel into foreground object or moving shadow according to this theory.
通过分析阴影的物理模型,得出局部纹理的光照不变性,利用基于比值判决的LBP纹理法来区分运动车辆和阴影,并应用亮度约束和几何启发式准则进一步改善阴影检测效果。
The distribution of improved LBP texture is discussed and a significant test is performed to classify each moving pixel into foreground object or moving shadow according to this theory.
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