分割屏幕上少数活跃区内,这些都可以每个人,设置一定的命令。
Split screen on a few active zones, for each of which can to set a certain command.
Musca使用的是手动分割,意味着用户决定如何分割屏幕成非重叠的框架,没有布局上的约束。
It USES manual tiling, which means the user determines how the screen is divided into non-overlapping frames, with no restrictions on layout.
固定宽度的布局可能会给高分辨率屏幕用户带来巨大的页面空白,从而破坏“神圣比例”、“三分割法则”、整体平衡,乃至其他设计原则。
A fixed-width layout may create excessive white space for users with larger screen resolutions, thus upsetting "divine proportion," the "Rule of Thirds," overall balance and other design principles.
听起来是不是爽呆了,这种分屏技术不是物理上的把屏幕分成两半,而只是将你看到的像素点分割成两个来实现的。
And what is really cool is the screen is not split physically, it's just that the pixels are split in the way that you look at them.
平铺意味着多个应用程序可以以统一的小方格方式平分可用的像素,平均分割可用的屏幕空间来运行程序。
Tiling meant that applications would divide up the available pixels in a uniform, rectilinear tessellation, evenly parsing out the available space to running programs.
若发言者超过一人,聚焦屏幕便自动分割,并且随著人数的增加而缩小比例。
If there was more than one speaker, the center of focus would automatically divide itself, and each image would shrink in size as additional people spoke up.
窗口、标题栏、关闭框、屏幕分割器、超链接和下拉菜单都是我们学习过的习惯用法,而不是具有隐喻意义的直觉。
Windows, title bars, close boxes, screen-splitters, hyperlinks, and drop-downs are things we learn idiomatically rather than intuit metaphorically.
窗口、标题栏、关闭框、屏幕分割器、超链接和下拉菜单都是我们学习过的习惯用法,而不是具有隐喻意义的直觉。
Windows, title bars, close boxes, screen-splitters, hyperlinks, and drop-downs are things we learn idiomatically rather than intuit metaphorically.
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